Wednesday, November 18, 2015

KGB of the Month 1.2 - Greylord Outriders

Hey Sportsfans!

Oh, sorry, wrong opening...

Greetings Komerades!

Here's another battle report for Outrider November. This one will be a little less detailed, because I actually remember to take pictures every round.

This game was played against the Retribution of Scyrah.

The armies:


Khador:

Obavnik Kommander Zerkova and Reaver Guard(*4points)
* Marauder(7points) (2015 League Model)*
Widowmakers(4points)(4models)
Greylord Outriders(9points)(5models)
Greylord Ternion(4points)(3models)
Great Bears of Gallowswood(5points)(3models)
Lady Aiyana & Master Holt(4points)(3models)
* Koldun Kapitan Valachev(2points)
Kayazy Eliminators(3points)(2models)
Fenris(5points)
Manhunter(2points)
Man-o-war Drakhun(5points)
Eiryss, Angel of Retribution(3points)
Reinholdt, Gobber Speculator(1points)

*During this game, the Marauder had the following abilities:
Raging Boiler – This model gains
Follow Up. (When a model with
Follow Up slams an enemy model,
immediately after the slam is resolved
the model with Follow Up can advance
directly toward the slammed model
up to the distance the slammed model
was moved.)


Piston Spikes – This model gains
Finisher. (A model with Finisher gains
an additional die on damage rolls
against damaged models.)


Arctic Aura – This model gains
Immunity: Cold and Absolute Zero.
(Enemy models within 5of a model
with Absolute Zero suffer –2 DEF.)

Retribution of Scyrah:

Adeptis Rahn(*6points)
* Chimera(6points)
* Phoenix(10points)
House Shyeel Battle Mages(5points)(6models)
Dawnguard Sentinels(9points)(13models)
* Dawnguard Sentinel Officer & Standard(2points)
* Griffon(4points)
Mage Hunter Strike Force(8points)(11models)
* Strike Force Commander(2points)
Stormfall Archers(5points)(4models)
Arcanist(1points)
Mage Hunter Assassin(2points)
Mage Hunter Assassin(2points)


Scenario:

Incursion - Steamroller 2015


The Game:

Ret won the roll, and chose their side, leaving me to deploy and go first. Here are two pictures of the Khador, then Ret deployment (after A/D).

Khador Deployment:
Retribution of Scyrah Depolyment:

Khador Turn 1:


I unpacked my army, for the most part. Everything moves up. Z puts Banishing Ward on the Outriders, and TM on one Eliminator.


Ret Turn 1:

He unpacks his army as well and puts up a few buffs. He kills some Widowmakers with his MGSF, and now they're out of command.


Khador Turn 2:

I smell Feat turn! I run a bunch of greylords to get them into position. Eliminators as well. The widowmakers advance. The leader take a shot, and the out-of-command grunt runs to be exactly 9" away from Z.

Z charges it, pops feat, and does all the Zerkova2 good stuff, holding her own feat spell until some of the dust has settled, finally dropping a Hoarfrost on the Chimera, since his MHA was nice enough to die to a random greylord spray. All totaled, the feat kills a bunch of battlemages and MHSF (though not enough for my tastes).

In keeping with KGB of the month, Outriders did exactly what they were supposed to here: Deliver 3d6 ice shotguns.

Remaining Greylords put up clouds for cover, and Fenris runs to block LoS. Right flank repositions. Eiryss being afraid of the remaining MHA, the Drakhun stays to guard her.


Ret Turn 2:

He's reeling from the punches, but still gets quite a bit done. The Chimera runs deep into my lines, eating a greylord freestrike. Big deal. The Phoenix charges in, and uses Combustion. It kills a Ternion, and my TM Eliminator, but can't clear the Outrider engaging him! The Battle Mages take care of that, though.

Rahn Activates, pops feat, Arcs a TK into the Chimera to free it up, and then Arcs a Force Blast through the Chimera to push Zerkova a bit closer to the MHSF.

MHSF take shots, dropping Zerkova to 4hp!

Dawnguard come after my Outriders, and a Doom Guard manages to protect one, by counter-charging a dawnguard.



Khador Turn 3:

Zerkova decides to GTFO! She allocates 2 focus to the Marauder.

The Marauder charges and comboslams the chimera back, using follow-up to get up the field. It dies to the combo slam, though, so The Marauder's second focus is useless!

Zerkova puts up Occult Whispers and reatreats to the forest as far as possible, taking her Doom Guards with her.

A+H Kiss the Phoenix and take out some Battlemages, respectively. Greatbears then unceremoniously tear the Myrmidon to shreds. With both arcnodes down, I'm feeling okay about my chances of survival.

Outriders polish off the remaining MHSF, and Fenris tries some ride by shenangans, but can't clear the Dawnguard over the wall with 2 attacks, so he's left out of position (I was hoping to get him onto the flag).

Reinholdt runs to the central flag. The Drakhun runs to the outside flag.

Khador 2; Retribution of Scyrah 0


Ret turn 3:

Dawnguard unseat Fenris with Vengence attacks. Rahn TK's the dawnguard closer to Z. MHA kills Fenris, Dawnguard pronto the Griffon, then charge my doom guards, killing them.

The Griffon walks up to Zerkova, and slaps the evil grin off her face thanks to 'jack marshall boosting his attack roll.

My opponent rolls exactly enough to kill her on damage.

If I hadn't mistakenly allocated too many focus to my Marauder the turn before, like a chump. I would have survived! That would have led to easily capping the remaining control points I would have needed to win the game. I'm so upset!

Lesson learned, I suppose.



Retribution of Scyrah wins by Assassination victory!
Khador 4; Retribution of Scyrah 0

Thursday, November 12, 2015

KGB of the Month 1.1 - Greylord Outriders


Thanks to this thread on the Privateer Press forums, I bring you another battle report for Warmachine and Hordes!

The Khador Army:

Zerkova1 +6
- Marauder 6
- Vanguard 4
- Vanguard 4 (Proxied by Talon; my friend forgot to bring the Vanguard he said he'd let me borrow)

Greylord Outriders 9
Kayazy Assassins 8
- Underboss 2
Kayazy Assassins 8
- Underboss 2
Kayazy Eliminators 3
Kayazy Eliminators 3
Kayazy Eliminators 3

Widowmaker Marksmen 2

Gorman Di Wolfe 2

The Circle Army:

Baldur2 +5
 - Woldwrath 20
 - Woldwatcher 5
 - Woldwatcher 5
 - Megalith 11

Shifting Stones 2
Shifting Stones 2

Blackclad Wayfarer 2
Blackclad Wayfarer 2
Una the Falconer 3
 - Rotterhorn Griffon 3

The scenario: Two Fronts from the SR 2015 packet.

We decided to play accelerated deathclock (42) minutes because my opponent had 15 models and I was playing way too much infantry under a caster I'm not comfortable with. Read: I'm a glutton for punishment!

Khador Deployment:

Outriders, front and center! Zerkova and Gorman to the left next to a vanguard. The rest of her battlegroup ready to go around the other side of the large central forest. One unit of eliminators takes up postion behind Zerkova. Assassins and a unit of Eliminators to both sides.


Circle Deployment:

Woldwrath was predeployed in the center (didn't see that coming).
Baldur, a Blackclad, and Una in the center. On the hill: Megalith, and a Blackclad.


Khador A/D (Not pictured)
The Widowmaker Marksmen takes up a position in the large central forest

Circle A/D (Not pictured)
Both units of shifting stones clump up in a central position. The first in front of Baldur and Una. The second unit in front of Megalith and the Blackclad. The two Woldwatchers take up central positions, each one favoring one of the two zones.

Khador Turn 1

I moved everything up aggressively, relying on my stealth, and his slower that average (by Orboros standards) army to protect me from early retaliation. I'm planning on a turn 2 feat.

I forgot to allocate focus, like a dummy, but it didn't matter. With Kayazy flooding the field, my jacks had plenty of time to get into position.

I did cast Watcher, and Banishing Ward on the Outriders.

The marksman chances a shot at something but falls shot by an inch or two.

Spotlight on the Outriders: their first activation saw them advance, cast Winters Wind on themselves, and light cav further forward.

Here's what it looks like after turn 1:

Circle turn 1
The army wanders up. Blackclads take an aggressive position. One tries to throw a rock at my Outriders, but Banishing Ward protected him from am otherwise lethal spray.

The watchers move towards my opponent's zone. One connects with tree lasers and kills an Outrider.

Megalith backs them up.

Una and her bird stay back and stay safe.

The stones all stay clumped up near the beasts. Some in the zone, some not.

Baldur supports the army by placing a wall in his zone to deny the Kayazy any juicy targets.

The unbuilt wodwrath trundles forward.

Here's how the battlefield looks at the bottom of the first turn.


Khador Turn 2

Feat turn it is!

Zerkova hands out 1 focus to each Jack, and upkeep two spells.

The marksman pays for his points, by punishing that Blackclad for his insolence. Those who live in tree houses should not throw stones!

Outriders move up, hard, getting lots of sprays on his clump of stones. All totaled, 4 sprays may have killed one shifting stone. Light cavalry sees the Outriders jam hard. I'm hoping to keep my opponent out of the zones as long as possible. I know once he gets there, I won't be able to budge him.

Z walks up and throws aa spell at something to no effect.

***FEAT***

My Kayazy fan out, doing their best to keep Baldur, Una, and his remaining black class honest. I flood the right zone hoping to be able to claim his objective next turn. Three assassins do their best to block LoS to Z.

Pics or it didn't happen:


Circle turn 2

Megalith and Una kill most of my Outriders.

Wodwrath does some work on my Kayazy thanks to the AoE KD on its fists, but the positioning of the Kayazy did not allow it to push into the zone.

One of the Watchers wanders towards my zone in an attempt to contest, but Z's feat keeps him from charging / running to get the distance he needs. It does, however, manage to zap a Kayazy.

Baldur Activates

***FEAT***

He ensures his placement within the right zone. He continues to summon those pain in the ass walls.

Not much else of consequence happens.

Zerkova successfully Dominates the zone. Khador 1; Circle 0

Things were getting hairy. I was getting short on time, and my cell phone battery was starting to die. I forgot to snap a photo at this point. I apologize for the lack of Visual aid.

---

Khador Turn 3

Zerkova is feeling the heat. She upkeeps Watcher, hands out one focus to the Marauder and the Vanguard on the right, then Camps the rest.

Kayazy on the right flank do basically nothing this round because roots of earth on the objective is fair and balanced...

Eliminators on the right continue to flank hard getting behind his lines and onto the hill.

On the left, Assassins piddle around in the zone, not able to get much done. The left-flank Eliminators flank hard through the forest in an attempt to put more pressure on Baldur the following turn.

I lost one of the primed Eliminators in the left zone last turn to the Woldwrath and the remaining one failed a command check, so it just retreated to within 4" of my Effigy of Valor to rally this turn.

Not much else happens. Z backs up, casts something useless (I think I attempted to blase a shifting stone with razor wind) and camps 1.

The jacks on the right run into position for a follow up turn. The Vanguard on the left takes up a shield guard position to make sure Z can survive a shot from the Woldwrath if one comes her way.

Gorman moves up to Black Oil the Woldwrath, just to be a pain in the ass.

Zerkova Dominates again to bring the score to Khador 2, Circle 0

Here's what the battlefield looks like at this point:


Circle Turn 4

Baldur forces the Woldwrath to shake off Black Oil. I have a feeling that Gorman was much more worthwhile in this army before that errata!

The big events this turn are Baldur turning around to fight the eliminators in the forest. He moves over to Ground Zero, getting one, but missing the other, by the barest of margins.

Other things of importance are the WoldWrath attempting to trample into my zone, but clever positioning on the part of the kayazy deny him a landing spot, so the trample has to retreat to where he started!

Note: It was SUPER close. We used a proxy base to check any landing positions available. Even if I let him change the direction of the trample there would have been no place the Woldwrath could stand. He would have been stuck between the backs of my Kayazy, my objective, and the linear obstacle. He just couldn't stand anywhere. But it was only by the barest of margins. A quarter of an inch in some places. At this point, my opponent went on tilt pretty hard. He was so frustrated at the Woldwrath being unable to make it into the zone, and Baldur's Ground Zero falling just short of the second eliminator, that he was ready to quit. But as this was for a battle report, I simply paused the clock for a few minutes to let him cool off. When he was ready, we resumed his turn and kept playing.

Una finishes off the remaining painted Kayazy in the forest.

The remaining Blackclad sprays at some kayazy ineffectually.

Megalith polishes off my last Outrider.

Then one of the shifting stones, and a Woldwatcher nudge their way into the zone and contest. That signifies the beginning of the end for this fight!

Again, I forgot to take a picture here. What a terrible person I am!

Khador Turn 5.

Zerkova upkeeps watcher, loads up the Marauder, and camps the rest.

She starts the turn by moving to within 8" of the WoldWrath. She's behind my Effigy of Valor, and has a shield guard ready, so I believe her to be relatively safe. Using Ghost Stone, she casts Icy Grip on the Woldwrath. Something I should have done the turn before! But I learned my lesson. There was no way I was going to let it attempt another trample!

At this point, I think Una was getting too ballsy. The Marksmen shot her right in the head!

The star of the show is the Marauder. Charging, combo-slamming, megalith!

You go, Pusher-Robot! Make that pile of rocks remember you!

*Pusher-Robot is the league model. He's got follow up and finisher, so he puts out some extra hurt with bought attacks.
I'm unable to get the shifting stone and the wold out of my zone, so I can't dominate. The downward spiral continues.

The remaining Kayazy can't accomplish much in the zones. I'm burning time fast, so I forgo most of their attacks.

Pictures, yay!


The rest of this battle report is going to be pretty quick. I can't dislodge him from the zone because of his immovable models. I can't kill him fast enough with the time left on my clock. I just don't have the time to roll all the dice.

The rest of the battle sees me trying ineffectually to dislodge him, while he pushes steadily further forward.

Zerkova begins to run away from the WoldWrath as the Kayazy Eliminators begin to chase Baldur from behind...


But he does a good job of blocking charge lanes, while scrapping my leftmost Vanguard (eyeing up my objective for next turn)...


But he never gets the chance. I lose to deathclock that turn.

Circle Orboros Wins by Deathclock Assassination!
Control Points:
Khador 2
Circle 0

In closing, I'm not entirely sure that I would have come out on top of this if I had more time. I managed to take down megalith, and my jacks were all still basically at full health, but the Woldwrath was still very much in play. Even though it was Icy Gripped, (and you could be sure I'd never forget to upkeep that) it would still be a pain in the ass to take down. Baldur, or the Woldwrath would have been more than capable of scrapping any of my jacks, as well as the objective at this point (given the amount of wyrm tokens he was holding).

Neither of my assassin units ever had a chance to use Killstroke. There weren't enough enemy models to have to weave through, and there was never a time when my opponent left any good landing spots near his important, linchpin models that I couldn't already get to with a regular charge attack. I was holding the killstroke for the painted Kayazy unit until such time as an opportunity presented itself. Perhaps if I had more time, that could have been my path to victory, but that's not how this one played out.

I think his army was a bit of a 'hard counter' to mine. Z1 relies partially on being able to clear zones and objectives with her spells, and pushing models around. She can't do that to immovable models. But that's they way the cookie crumbles sometimes. No sense complaining about your matchup. I played the best game I could. I think the empress would be proud!

Final thoughts for Outrider November:

The Outriders did a great job of bringing early threat to the table. They accomplished what I wanted them to do. They were a pain in the ass in the early turns, and managed to keep Baldur, and Una honest long enough for me to bring my real threats to bear. In a different army, they may fulfill a different purpose. But in this army, that's what I wanted out of them and that's exactly what I got: A fast, flexible unit!

Friday, May 22, 2015

Your Ruin Awaits!

This will be a short post. Anyone who's actually viewed my blog knows I have next to no time to actually update it, sadly.

Oh well, down to business. For the last few years, I've been playing Warmachine as you can tell from previous posts, I'm sure. For those that don't know it's a war game involving moving little bits of pewter around a table and throwing dice at your friends.

Part of the hobby involves painting those little bits of pewter. I used to suck at this part of the Hobby, but I'd like to think I've gotten much better since ~2011. Recently a new, really cool, figure came out for my faction: Khador. It's name is Ruin, and I'd like to think that all my painting experience has led me to this point. I'm really proud of how I did on this one, and I thought it would be nice to share it. Here's the teaser blurb from the company that made the model to whet your appetite as you scroll down, waiting for the best part. The delicious eyeball stimulation!

Ruin is a blend of engineering and black magic, an unsettling fusion that has resulted in a malevolently aware machine. Ruin’s scarred chassis is festooned with powerful Orgoth relics that possess a willful hunger to harvest souls and whisper incomprehensibly directly into the warjack’s cortex. Orsus Zoktavir has been entrusted to exploit Ruin as a weapon for the Motherland, whatever the cost. - Privateer Press; Ruin
Enjoy! Your Ruin awaits! :)

All photos in this post courtesy of Melissa Joy Colon. 


I spent a lot of time on the rivets this time (and all the finer details, really). I used a brighter red for the Khador symbol on the top of his Chassis to make sure it'd stand out. I spent some extra time detailing the Orgoth Seal on his arm. I wanted that particular glowy magic bit to stand out.

Dat Wolf Pelt! Guys, I'm super proud of how well that wolf pelt came out! Just like a proud son of the Motherland to kill himself a giant, blood-crazed werewolf and then wear it's skin!
  
This is the business end of Ruin, his Black-Iron Mace!

If you're seeing this side of him, you're probably dead. As such, it seems you've made some poor life choices.


Sometimes these giant robots, or Warjacks as they're called in the Warmachine universe are paired with, or "Bonded" to a Warcaster (A powerful, battle-wizard). Typically, it's a person who uses that Warjack frequently in battle, or a person who shares a certain personality trait with the Warjack's artificial intelligence. Here's Ruin with his Warcaster, Orsus Zoktavir, or as he's better known: The Butcher!

All the funny names in this post are owned by Privateer Press. Blah blah legal stuff.


Saturday, January 24, 2015

Kovnik's Kommunicae SR 2015

Kovnik Komuniqué: Tournament Summary

SR 2015


Today I played in my first Steamroller in 2015! I took first place after 4 grueling rounds. Each nearly going to time. Here's the run down:

The two lists I brought were:
List 1: Butcher3


Kommander Zoktavir, The Butcher Unleashed (*4pts)
* Spriggan (10pts)
* War dog (1pts)
Greygore Boomhowler & Co. (Boomhowler and 9 Grunts) (9pts)
Greylord Ternion (Leader and 2 Grunts) (4pts)
Lady Aiyana & Master Holt (4pts)
Winter Guard Mortar Crew (Leader and Grunt) (3pts)
Winter Guard Rifle Corps (Leader and 5 Grunts) (5pts)
Alexia, Mistress of the Witchfire (4pts)
Eiryss, Angel of Retribution (3pts)
Goblin Tinker (1pts)
Gorman di Wulfe, Rogue Alchemist (2pts)
Kell Bailoch (2pts)
Kovnik Jozef Grigorovich (2pts)
Madelyn Corbeau, Ordic Courtesan (2pts)
Orin Midwinter, Rogue Inquisitor (2pts)

--Specialists--

Great Bears (5pts)
Ogrun Bokur (3pts)
Saxon Orrik (2pts)

List 2: Butcher2 Tier List: Mad Dogs of War Tier 3

Kommander Orsus Zoktavir (*6pts)
* Conquest (19pts)
* War dog (1pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Doom Reavers (Leader and 5 Grunts) (5pts)
Fenris (5pts)

--Specialists--

Greylord Escort (2pts)
Yuri The Axe (3pts)
Manhunter x2 (4pts)

My first round matchup was against a Cryx player, which I am ALWAYS excited to see...

Game 1: CryxHe was running a Goreshade3 army, and Goreshade2 tier list which he dropped on me:

Goreshade the Cursed (*5pts)
* Deathripper (4pts)
* Deathripper (4pts)
* Defiler (5pts)
* Skarlock Thrall (2pts)
Bane Knights (Leader and 9 Grunts) (10pts)
Bane Thralls (Leader and 9 Grunts) (8pts)
* Bane Thrall Officer & Standard (0pts)
Bane Thralls (Leader and 5 Grunts) (5pts)
* Bane Thrall Officer & Standard (3pts)
The Withershadow Combine (5pts)
Bane Lord Tartarus (4pts)
Pistol Wraith (3pts)
3 Scrap Thrall (1pts)
3 Scrap Thrall (1pts)

Cryx List 2:


Goreshade, Lord of Ruin (*5pts)
* Deathripper (4pts)
* Defiler (5pts)
* Harrower (10pts)
* Skarlock Thrall (2pts)
Bane Riders (Leader and 4 Grunts) (11pts)
Satyxis Blood Witches (Leader and 9 Grunts) (6pts)
* Satyxis Blood Hag (2pts)
Soulhunters (Leader and 4 Grunts) (9pts)
Darragh Wrathe (4pts)
Warwitch Siren (2pts)

He was running it opposite a Goreshade3 army, and at the risk dropping a swarm of living models (Mad Dogs of War) into Heresy of Shadows, I dropped Butcher3. Here's a match that I would have much rather had Alexia1 for. Her epic form did almost nothing for me all game, but she did effectively tie up two arcnodes thanks to her large base.

There was a GIANT forest right smack dab in the center of the board, so I swapped in Saxon Orrik from my specialists (for Kell, because most of his stuff had stealth).

The Scenario was Two Fronts. I went second. I think I killed off his objective in my second turn after some Boomhowlers gave it the business. On the other side, my Mortar Crew was mopping up banes, until Goreshade arced a Hex Blast into it, killing it. My spriggan was using targeting flares to allow my Rifle Corps to actually shoot Tartarus, which by god they succeeded at killing! Spriggan finally trampled over a bunch of banes to the back edge of his zone, (it was either let it die where it was, or let it die in the backfield). Even though he eventually turned my Spriggan into a Seether with a combination of bane thralls and the Withershadow Combine, it was still totally worth 10 points! And to add to the fun, he only had enough banes to make it happen because he popped feat to refill one of his units, so at least I didn't have to fear any crazy threat ranges after that point! Hilariously enough, after he rebuilt it into a cryx jack, it couldn't do anything because it ringed by the combine and banes. Gorman just sauntered up, hit it with Black Oil, and splashed the whole lot of them! :D

I'd popped my feat much earlier in the game. There was a round when butcher had been forced to wade into the forest to deal with the bane knight problem. I'd spent all my focus trying to kill a ton of banes while energising around, so I had popped feat then. I was worried that the six or so Bane knights left in play would be able to chop down the random infantry and 2-3 Boomhowlers I'd shoved in front of butcher almost as an afterthought with their vengence attacks, then be able to just walk right up to him (if not charge), and just tear him to shreds because they could ignore any remaining free strikes. My opponent ended up FORGETTING to vengeance that turn, and butcher didn't see a single swing come his way. But at least I was safe about it! I didn't have the time to run the numbers in my head of what they'd be capable of so I just popped feat, camped it, and hoped for the best.

Ultimately, the only control points were gained by destroying the objectives in this game. The rest of it was a damn slog fest! I barely made any tough rolls on my Boomhowlers and he was stacking up the banes like crazy. The greylords, and rifle corps were both champions in this game. I think that I chose the right list to drop on my opponent. I think I just got lucky near the end.

The game was coming down to time for BOTH of us. He tried for an assassination on Butcher with Goreshade. He connected with the charge attack, making me stationary, but couldn't quite kill butcher who was on full camp. I think it would have been very easy for him to clock me. We were both under a minute or so left, but with both zones heavily contested, I think that if Goreshade had just sat back and camped, I probably would have clocked myself. But I'm glad he didn't because this gave me the first win of the day!

Game 2: Minions: Thornfall Alliance
This might have been a tier list, but I don't know Helga or pigs that well. I do know he had:

List 1: PIGS!!!

Helga The Conquerer (*6pts)
* Gun Boar (5pts)
* Gun Boar (5pts)
* Razor Boar (2pts)
* Road Hog (9pts)
* Road Hog (9pts)
* Targ (2pts)
Farrow Brigands (Leader and 5 Grunts) (5pts)
Farrow Razorback Crew (Leader and 1 Grunt) (3pts)
Farrow Razorback Crew (Leader and 1 Grunt) (3pts)
Farrow Razorback Crew (Leader and 1 Grunt) (3pts)
Farrow Slaughterhousers (Leader and 5 Grunt) (6pts)
Saxon Orrik (2pts)

I just saw pigs all over the place and called up the local butcher (3)!

Second game was against PIGS! Helga was running 3, count them, THREE razor back crew! And it was pretty effective! There's not much else to write home about in this game. Scenario was Fire Support and I felt pretty well in control of the scenario most of the game. I goofed near the end and it nearly cost me. I had spent my feat, +1 focus killing both the Road hogs, then meant to energizer an extra inch away from Helga, and be base to base with his flag to dominate it, but I FORGOT. It almost cost me the game: My opponent moved in a slaughterhouser to try to grant gang fighter to Helga when she went for the assassination on Butcher3, I counter charged with my war dog to kill it and deny her. Good thing, too. After I took a few gun boar shots (Rage Howler for Boomhowler helped keep me alive here) and some damage from the razorbacks, Helga managed to drop butcher to 2 health (I was camping 5 at the time). Gang Fighter would have allowed her to pull it off.

Game 3: Skorne

List1:
Void Seer Mordikaar (*5pts)
* Basilisk Krea (4pts)
* Despoiler (10pts)
* Titan Gladiator (8pts)
Keltarii (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Praetorian Ferox (Leader and 4 Grunts) (11pts)
Tyrant Commander & Standard Bearer (3pts)
Agonizer (2pts)
Tyrant Rhadiem (5pts)
Void Spirit (2pts)

List2: (not the full list, this is just what I saw on his sheet; I was pretty sure he was going to drop Mordikaar anyhow)

Archdomina Makeda (*5pts)
* Archidon (7pts)
* Molik Karn (11pts)
* Titan Gladiator (8pts)
Cataphract Cetrati (Leader and 5 Grunts) (11pts)
Nihilators (Leader and 9 Grunts) (8pts)
Paingiver Beast Handlers (Leader and 3 Grunts) (2pts)
Agonizer (2pts)
Extoler Soulward (2pts)

Third game against Skorne. I dropped Mad Dogs into Mordikaar. Scenario was Outflank. On that same damn table with the huge forest in the middle!

He jammed hard and feated bottom of turn 1. While I had some charges on him turn 2, I ultimately killed maybe 5 models. Two Ferox, and three Keltarii.
Turn3, Agonizer was crying so I couldn't allocate to Conquest. Feated with butcher2 and killed two of the Ferox (and one doom reaver) with a charge into the back side of the left zone (rolled a two for focus and sat on all of it)! My conquest charged into the forest LoS to one of my doom reavers to get reach onto the Despoiler. Cracked it good with his second initial. 7 rage tokens total. Gave conquest 3, and two each to two doom reavers that had pressed forward hard on butcher's side of the table. 3 Rage tokens and MAT 8 were enough to let the Conquest kill the Despoiler. The doom reavers with the rage tokens pressed onward and went after Mordikaar. One was just a hair away from being able to engage him. The two together were able to kill of the TyCom and Flag. Other doom reavers had cleared the zone butcher was camped in, so I dominated on turn 3. He eventually contested with a Beast handler.

Meanwhile the left zone was a MESS. The Keltarii were doing SEROIUS work against my doom reavers. Undead, Tough, Inspiration, Parry, it was a mess. My doom reavers were just wiped out over there, only managed to continue contesting because conquest was in the zone. His gladiator tore into conquest but was was unable to fill the left grid entirely (did get his arm, though). Next turn, Butcher rolls up 5 focus, puts three on conquest, boosts a blunderbuss into the Beast Handler to trigger conferred Rage. Conquest goes to town on the Gladiator killing it with his two initials (despite one arm being broken), and 3 bought attacks. Butcher dominates for a second round and I go to 4 control points.

My opponent resurrects two beast handlers, then puts an upkeep on them making the Undead and Tough, before backpeddling Mordikaar toward his own deployment zone. The Beast Handlers charge them into the zone, killing some doom reavers. Luckily, they're all within range of being butchered! With seconds left on my clock, butcher rolls up about 4 focus, wades in, and just dices up all three of them. It took two bought attacks to get through the tough rolls, but I dominated once again for the win.

Game 4: vs Legion
He ran:

Lylyth, Reckoning of Everblight (*5pts) (Lylyth3)
* Shredder (2pts)
* Shredder (2pts)
* Zuriel (10pts)
* Scythean (9pts)
* Typhon (12pts)
Blackfrost Shard (5pts)
Blighted Nyss Striders (Leader and 5 Grunts) (6pts)
* Blighted Nyss Striders Officer & Musician (3pts)
Blighted Nyss Shepherd (1pts)
Blighted Nyss Shepherd (1pts)
Succubus (2pts)
The Forsaken (2pts)

He had a second, eThagrosh list, but he'd told me he was going to run Lylyth and I believed him (because he's a standup guy like that).

Scenario was Recon. I dropped Butcher 3 into this game one last time. I didn't regret it. I think Lylith would have shot all those doom reavers off the table.

I swapped out the Rifle Corps for Great Bears, and Kovnik Joe for Saxon Orrik (to deal with the giant pond in the middle of the table).

This game was strange. Everything in my army did it's job reasonably well. The mortar took apart my opponent's objective, as well as a shepherd and a few Striders along the way! Fantastic. These SR 2015 objectives for artillery are Great!

On his feat turn, he laid down the death chill on a bunch of models. Spriggan, trolls, a War Argus, etc. My next turn is slightly blunted. Butcher gets up on a hill, two of the great bears get charges on Zuriel doing about half his grid in damage, the other one hangs back for a charge next turn. The Boomhowlers Jam. Eiryss peels off upkeeps...

The MVP of the game was Corbeau. Zuriel at one point got a spray on to a bunch of my models, including Corbeau. She suckered it onto one of Butcher's puppies who was already nearly dead, and it killed off the puppy triggering Vengence. Breathing a dejected sigh he says, "Oh man, I think that just caused me to lose the game." He tries jamming with some stuff but it didn't end up mattering.

It took just about every single model I had to Kill Zuriel who was in Butcher's way... But with his last gunshot, Holt pulled it off! Butcher Energizes into position (after his corbeau move, and Vengeance moves) and charges through two free strikes from Shredders to kill Lylith. All in all this was a good game, and I'm not even going to call shooting at corbeau a mistake, really... But it did cost him in the end.

A great tournament. A great day for the Motherland!